When? When, please, audio tracks?

edited August 2019 in General chat

Give me please just a little hint about the release date?
I am regularly check blipinteractive about news, but nothing about Nanostudio 2 with Audio Tracks.

😿

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Comments

  • It won’t be the next update, but there is no word on when just yet, sorry.

  • @romanch said:
    Give me please just a little hint about the release date?
    I am regularly check blipinteractive about news, but nothing about Nanostudio 2 with Audio Tracks.

    👍 +1

    I thought I had read a thread where the developer had stated Audio Tracks by summer (I could be wrong) in any case summer is almost gone. Hopefully we get audiotracks soon. I seem to remember people begging for them in NS1. Cant remember if they were ever promised or not, I could be thinking of Midi in Auria.

    Either way, life would be so much easier with audiotracks inside NS2. Having to go outside of the program to edit or record is a hassle not to mention lining up the audio takes extra effort. Way easier to improvise right inside the daw you are working in.

  • @romanch said:
    Give me please just a little hint about the release date?
    I am regularly check blipinteractive about news, but nothing about Nanostudio 2 with Audio Tracks.

    😿

    I believe it was mentioned by some of the beta folks that the first update that went out set back the timeline because lots of unexpected things were in there with individual AU support that were unexpected.

  • There have been setbacks for sure, but the first rush of AU issues seems to be behind us, so hopefully it’s smoother from here on.

  • Yea it is a bit disappointing but only because NS2 is ALMOST everything i need on ios. After going so long dealing with so much garbage in the way of ios daws, NS2 finally came along to save the day. Obviously I am ok with waiting since this developer releases stable updates and this program actually lets me finish tracks without tearing my hair out over dubious bugs and honestly if the few synths I really need to record as audiotracks were just updated with auv3, this wouldnt even be an issue (although I am sure many others would love to record vocals or live instruments into NS2). Just wish we could get some sort of definitive “will not be released before this date” or something. I just really really want to ditch Auria. Just waiting on Audiotracks and Fabfilter creative plugins.

  • Oh yea, is it hoping for too much that we will get timestretching with audiotracks? Maybe the dev can license from Elastique the same way other DAWs have

  • Just curious: what are most people hoping to use audio tracks for?
    Record Non AUv3 synths?
    Record external instruments (guitars or whatever)?
    Record Vocals?

  • @Nomzai said:

    I thought I had read a thread where the developer had stated Audio Tracks by summer (I could be wrong) in any case summer is almost gone. Hopefully we get audiotracks soon.

    Yes, I thought too. Also on the main page of Blipinteractive there few words about the high priority of audio tracks:

    I want to know some progress because I started new projects in BM3 and it is not useful. I want to make my music in Nanostudio2.

  • @WinConway said:
    I think people need to start understanding how mammoth a task this is, NS2 browser is not currently capable enough for audio tracks, the editing of clips in the arranger is not yet up to audio tracks, those are just two examples (there are a lot more) of how audio tracks roots grow back through current feature sets that are just not complete enough, last thing you want is bolted on audio tracks, the AUfx support is that right now and it already needs a complete overhauls for automation.
    Audio tracks will be a long way off if done right ;)

    If you just want bolted on audio tracks, just link B3.

    I guess I understand how complicated this task is. But I hope it is not huge because NS2 already has a sampler engine (Slate). It is not about the flexible audio editor. More features mean more bugs. It needs just basic operations: record, cut, trim, normalise. The most important thing is import tracks for background, and bouncing synth tracks to audio (for saving CPU). Not need a "long way" as you said, just a basic things for start. AUfx automation, complex audio editing, everything else can be done later through updates. But just no zero audio tracks.

    1. I don't like BM3 I prefer BM2. But BM(2 or 3) still have no synths inside, only AU. This is why I chase NS2.
  • @Stiksi said:
    There have been setbacks for sure, but the first rush of AU issues seems to be behind us, so hopefully it’s smoother from here on.

    glad to hear, hope it's going good.

  • @SlapHappy said:
    Just curious: what are most people hoping to use audio tracks for?
    Record Non AUv3 synths?
    Record external instruments (guitars or whatever)?
    Record Vocals?

    Thanks for the question. In my own opinion, NS2 is the most useful iOS DAW.
    1. The most strong its side - you can just make music on the go, without wandering in complex GUI. Because NS2 GUI is good and made for musicians. Just shortest way from idea to sound.
    2. NS2 synth Obsidan and sampler Slate - they are huge! They are beasts. They are living inside and eat tiny CPU. This is very good modules.

    What we obtain with audio tracks:
    1. you can "freeze" or write down synth tracks to wave file, and save CPU.
    2. you can write down synth track to wav and forget about presets/version e.t.c. Because It is done. Sometimes I try to open my 5 y/old projects (Logic X) and it is crazy how many things is lost (I mean plug-ins old versions, or just some incompatible plug-ins). The one of the best I learned: if you got a cool synth sound, or melody, don't play with. Just write it to wav track.
    3. You can record vocal, guitar or something as you said.
    4. You can import a track from another DAW session and use it as backtrack.

    Just for an example

  • @WinConway said:

    Thats why (my opinion, nobody else, not saying that this iswhat everyone should think) choosing iPhone instead of audio tracks as a priority is huge mistake for Blip, the only truly unique feature of NS2 is its routing and bussing in a linear DAW workflow, in IOS, it is very much Reaper but without audio tracks, the routing and bussing and audiotracks gives NS2 a strong standing, without it it is (not my words here, but I have heard it regular) "Just another groovebox"

    I don't want to touch "iPhone" point, because I wrote some drum tracks using GarageBand for iPhone. I am sure, someone will find NS2 for iPhone very useful.

    In my own opinion "stretching" and pitch-shifting algorithms expensive not only in money but also for CPU. Precise work on audio data is area for big DAWs and power CPUs. Reaper / Logic / Cubase can handle it proper because they have power hardware. I tell more - I didn't hear any stretching algorithm w/o artefacts. I guess we will get good sound-stretching algorhitms with AI technologies. I don't care about it in NS2 (it is my own vision, I don't push anything)

    I had use Reaper along 2 years and I can say Reaper has no synths inside, this was a real pain for me. But for audio it is good. More comfortable then logic x.

    I am sure, after getting audio-tracks NS2 we will get best iOS DAW ever.

  • @SlapHappy said:
    Just curious: what are most people hoping to use audio tracks for?
    Record Non AUv3 synths?
    Record external instruments (guitars or whatever)?
    Record Vocals?

    Yes. Kinda why I'm still in Cubasis for most of my iPad work these days.

  • @SlapHappy said:
    Just curious: what are most people hoping to use audio tracks for?

    Recording, live playing and live sampling (say, into Spacecraft) from external inputs. This is one of the reasons I’d also like to see effects treated more like “first-class citizens”, as instruments are.

  • edited August 2019

    @romanch said:

    @SlapHappy said:
    Just curious: what are most people hoping to use audio tracks for?
    Record Non AUv3 synths?
    Record external instruments (guitars or whatever)?
    Record Vocals?

    Thanks for the question. In my own opinion, NS2 is the most useful iOS DAW.
    1. The most strong its side - you can just make music on the go, without wandering in complex GUI. Because NS2 GUI is good and made for musicians. Just shortest way from idea to sound.
    2. NS2 synth Obsidan and sampler Slate - they are huge! They are beasts. They are living inside and eat tiny CPU. This is very good modules.

    What we obtain with audio tracks:
    1. you can "freeze" or write down synth tracks to wave file, and save CPU.
    2. you can write down synth track to wav and forget about presets/version e.t.c. Because It is done. Sometimes I try to open my 5 y/old projects (Logic X) and it is crazy how many things is lost (I mean plug-ins old versions, or just some incompatible plug-ins). The one of the best I learned: if you got a cool synth sound, or melody, don't play with. Just write it to wav track.
    3. You can record vocal, guitar or something as you said.
    4. You can import a track from another DAW session and use it as backtrack.

    Just for an example

    @JimHanks said:

    @SlapHappy said:
    Just curious: what are most people hoping to use audio tracks for?
    Record Non AUv3 synths?
    Record external instruments (guitars or whatever)?
    Record Vocals?

    Yes. Kinda why I'm still in Cubasis for most of my iPad work these days.

    Can these things be done in Slate with Audio Clips? I don’t feel limited by the lack of traditional Audio Tracks, so I am wondering what we will gain with the Audio Tracks that will be above and beyond what we can do with Audio Clips. I’m guessing there is some demand for Punch In Audio Editing (trim a bum note in audio takes kinda stuff). Especially on instrumental & vocal tracks. What are some of the issues with the recording of audio that are difficult to do in Slate? When is it (currently) easier to record in another app and bring it into NS2?

    The convenience of having everything under one app and not having to leave that app, is understandable. OK, I can see that being more efficient than using multiple apps, but I just can’t help thinking about all the great music created in decades past when the technology we take for granted didn’t even exist.

    I’m still wondering... if there really is a need for Audio Tracks. [edit: I’m not arguing against it, just examining my workflow and open to learn from the workflow of others] I’ll gladly pay for that IAP to help support Blip, but I wonder how often I’ll use that instead of Audio Clips in Slate. In Slate one can have 32 different Audio Clips playing simultaneously on the same track. An Audio Track will have one track of Audio, possibly stacked with sibling tracks, but I think that could easily become confusing. One of the main benefits for Audio Tracks when composing is the visual cues the highs & lows provide. Syncing that up with MIDI events for example. I dunno. I feel I must be missing something in this big anticipation of Audio Tracks and look forward to hearing some more good uses for it and learning more tips. Sooner or later...

  • edited August 2019

    Ya know, sometimes it’s hard to think how to explain something to someone so clearly polar opposite in thinking from yourself. I find myself not wanting to make the effort.

    But, usefulness arguments aside, it needs to be done if for no other reason that NS2 simply will not be taken seriously by (IMO) the vast majority of people until it has audio tracks. I can’t think of a single app that calls itself a DAW, or tries to play in that space, that doesn’t have audio tracks. It’s just an accepted and expected way of working. If you think NS2 should try to swim against that tide ... well best of luck with that. Expect it to be dismissed as a niche product by a huge pool of potential customers though.

    I believe your question is sincere. Hopefully someone more patience than I will take the time to explain why they feel it’s useful.

    (P.S. I’m gonna be off grid the next week. If there are responses, I won’t see them for several days.)

  • edited August 2019

    (sorry posted by mistake, still edited)

  • @SlapHappy

    Personally I want audio tracks to record along with my song so the parts line up exactly. As it stands now i have to do a mixdown from NS then move to auria, start two new tracks, set up the synth on one, match the bpm, then record. Then i get to move the recording back to NS, load it into a slate pad, edit the start time and draw it into the piano roll. Dont like the part? Guess what? Go through all that again.

    Not to mention being able to edit the audio right inside the track layout where everything else is going on. Seeing how it lines up while the song is playing and not having to keep going back to the particular slate, opening the sample editor, hoping you trimmed corectly etc etc.

    Also the fact that i have to chop up long recordings into parts so everything is more manageable as far as editing song parts goes.

    Also not having to stop and retrigger and listen through the entire sample until you get to the part you need to hear. Which goes back to the fact that i can chop everything up but its a huge hassle and frankly workarounds like these are a pain and can easily kill the creative process. Also having to hit the panic button up inside a drop down menu just to stop long samples playing is also a pain.

    I am sure there are more reasons why I want Audio Tracks and when I think of them I will report back but you should realize not everyone makes music in the same way so a feature that you dont need may be very beneficial to others.

  • edited August 2019

    @SlapHappy said:
    Can these things be done in Slate with Audio Clips? I don’t feel limited by the lack of traditional Audio Tracks, so I am wondering what we will gain with the Audio Tracks that will be above and beyond what we can do with Audio Clips. I’m guessing there is some demand for Punch In Audio Editing (trim a bum note in audio takes kinda stuff). Especially on instrumental & vocal tracks. What are some of the issues with the recording of audio that are difficult to do in Slate? When is it (currently) easier to record in another app and bring it into NS2?

    The convenience of having everything under one app and not having to leave that app, is understandable. OK, I can see that being more efficient than using multiple apps, but I just can’t help thinking about all the great music created in decades past when the technology we take for granted didn’t even exist.

    I’m still wondering... if there really is a need for Audio Tracks. [edit: I’m not arguing against it, just examining my workflow and open to learn from the workflow of others] I’ll gladly pay for that IAP to help support Blip, but I wonder how often I’ll use that instead of Audio Clips in Slate. In Slate one can have 32 different Audio Clips playing simultaneously on the same track. An Audio Track will have one track of Audio, possibly stacked with sibling tracks, but I think that could easily become confusing. One of the main benefits for Audio Tracks when composing is the visual cues the highs & lows provide. Syncing that up with MIDI events for example. I dunno. I feel I must be missing something in this big anticipation of Audio Tracks and look forward to hearing some more good uses for it and learning more tips. Sooner or later...

    1. I don’t know about NS2 audio clips technology basis: BM2 and BM3 have an option “read from disk”. It is mean it isn’t fill up memory, but just using iPad SSD drive. It is fast and you can read 10 or 15 streams from it. (I see WinConway already noted)

    2. Few words about “past times”. The most music you hear from past - is a product of full-time job of many specialists. Today, these studios have not best times, and many of them just closed. I am a big fan of Depeche Mode, and I was impressed how many job was done by producers and sound-engineers while the guys just walked through the bars. The bunch of work was done by someone, who spent days and nights in the studio. This is point you right - yes, it was a question of tape and glue but also the question of the teamplay. But now, I am the studio. I am a singer, songwriter, and the mastering engineer, and guitar player and mix-engineer and bunch of guys in one. Today the main philosophy of iPad and iOS (as I see it) is - “on the go”. And this is why I asked about tracks in NS2. This is not just a whim. This is how I make music today. You right about technologies in past. I tell more, in 1994 - 1995 I made my own synth with 4 drum tracks, and 4 mono synths tracks. Every track has an analog LP filter with ADSR. Also it has 2MB memory for sequencer and it has no “Non Volatile” RAM, (and everyone who stumbled on power cord, just kills hours of work). That synth contained around 120 microchips. It was crazy creation.

    In those days, I could not imagine such technologies as today.. What I see now is above all my expectations. But also, I am saddened by the fact that less and less time is left to create music. It is hard to find someone who tell "omg man cmon let's did it together!". Life is changed and run faster. I know a lot of sound engineers whose incomes have fallen a lot. Music (for me, for example) is a hobby that helps to do something beautiful. NS2 is the place where this is most enjoyable. Since this hobby does not bring money, it takes a small piece of time (before or after job). So we have a small amount of time to making music. Ok may be it is only my own point of view, depends from my own situation. But I can't stop thinking about one thing: when we get audio tracks in NS2, it will close the puzzle and we will get the best, most complete DAW in the world.

    1. One more word about music “on-the-go”. I have MOTU track 16, but switched to iRig Pro. I have macBookPro (and MacMini) with Logic X, but most time I live in iPad. Of course I can use something another for recording, but it is too long way. I use Logic X for mastering / final tune of mix, for finishing and precise audio editing, but 90% of ideas, vibes and themes I do in iPad. There is no more time for long research, edit, and sit.
    2. Anyway you are right about recording in another app, but best way now - to mixdown parts from NS2 and mix them in Cubasis for example.

    sorry for 2 many words. just want to explain my point of view.

    One more time I want to note: I am asking "when" (and may be I waiting some small response from dev), I don't want to push anything else.

  • @romanch said:
    1. I don’t know about NS2 audio clips technology basis: BM2 and BM3 have an option “read from disk”. It is mean it isn’t fill up memory, but just using iPad SSD drive. It is fast and you can read 10 or 15 streams from it. (I see WinConway already noted)

    I’m being a bit pedantic, I know, but it’s not an SSD, it’s a flash drive. It’s not as slow as it was a couple generations back (sub USB 2.0) and what you said about its speed is true, but it’s nowhere near SSD speeds. It’s one of the worst bottlenecks on the iPad concerning video editing for example.

  • @Stiksi said:

    I’m being a bit pedantic, I know, but it’s not an SSD, it’s a flash drive. It’s not as slow as it was a couple generations back (sub USB 2.0) and what you said about its speed is true, but it’s nowhere near SSD speeds. It’s one of the worst bottlenecks on the iPad concerning video editing for example.

    Thank you for the explanation. I skip this important info about hardware equipment because I grew on HDDs, and "SSD" vs "flash drive" is not something that I ready to compare. They both fast for me. Of course this is not correct.

    _p.s. But I am surprised to know that this is an obstacle for video editing. Perhaps that is why there is still no good NLE under the iPad. Btw my main job is in the VFX industry, sometimes I want to install something to make fast movies for clients or team when I am out from office, but I can't find anything enough. _

  • @romanch did you try Luma Fusion ? As i know, most people who are making more complex videos are using Luma Fusion

  • edited August 2019

    @dendy said:
    @romanch did you try Luma Fusion ? As i know, most people who are making more complex videos are using Luma Fusion

    Hello, no I didn't.. I heard something about it, but never tried. Thanks for hint I will read about it.

    p.s. I had tried 6 or 7 editors but no way. Let's look at what is Luma Fusion. Screenshots look promising: https://apps.apple.com/us/app/lumafusion/id1062022008

  • edited August 2019

    Lumafusion is pretty much the standard nowadays on iPad. It just got a huge update with more video tracks on recent devices.

    Very cheap for what it does.

  • On the "why audio tracks", Nomzai pretty much covered it for me.

    On the video editing, yeah, LumaFusion is THE BOMB! I don't even bother with PC editors any more. Especially with the update for 6 video tracks, for my needs, I haven't had an idea I couldn't realize yet.

  • @Nomzai said:
    I am sure there are more reasons why I want Audio Tracks and when I think of them I will report back but you should realize not everyone makes music in the same way so a feature that you dont need may be very beneficial to others.

    I agree and that’s why I asked. I am hoping to learn what others do as workarounds and what they hope Audio Tracks IAP will do. I very much want the Audio Tracks IAP. I think it will be great for NS2. It sounds like some people want Audio Tracks more than I do so I was wondering about their plans. That’s all. Mild curiosity.

    Thanks to everyone who replied! It’s great to have a forum where kind people share their insights in such a positive atmosphere.

  • @Nomzai
    Personally I want audio tracks to record along with my song so the parts line up exactly. As it stands now i have to do a mixdown from NS then move to auria, start two new tracks, set up the synth on one, match the bpm, then record. Then i get to move the recording back to NS, load it into a slate pad, edit the start time and draw it into the piano roll. Dont like the part? Guess what? Go through all that again.

    I totally agree that true audio tracks will make this process looot more easy... But if i good understand what you're trying to achieve, then there is a much more easy way how to it, with just NS, audiobus and your external synth of choice...

    So you basically want to record some external synth and they play this recording with other stuff in NS, am i correct ?

  • @dendy said:

    @Nomzai
    Personally I want audio tracks to record along with my song so the parts line up exactly. As it stands now i have to do a mixdown from NS then move to auria, start two new tracks, set up the synth on one, match the bpm, then record. Then i get to move the recording back to NS, load it into a slate pad, edit the start time and draw it into the piano roll. Dont like the part? Guess what? Go through all that again.

    I totally agree that true audio tracks will make this process looot more easy... But if i good understand what you're trying to achieve, then there is a much more easy way how to it, with just NS, audiobus and your external synth of choice...

    So you basically want to record some external synth and they play this recording with other stuff in NS, am i correct ?

    yes this and working with vocals. I also resample my old tracks sometimes through heavy processing and i would like to work with long stereo tracks of my resampled pieces (if that makes sense)

  • edited August 2019

    aah long tracks, understand... if we are talkimg about munutes long waves, advices and workflow tips i wanted to give you doesn't make much sense :-)

    hovewer, for shorter loops and phrases lets say up to around 16 bars, there is simpler way, just with AB (and apematrix audio send plugin).. will record some video later...

  • now that Iphone version is out, any update on this upcoming IAP?

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