More LFOs and Key Randx values please, for more sound modulation options
I've been having huge fun with making sounds more dynamic (both more natural and more synthetically modulated), but would like "more"!
I'd like more like up to 10 LFOs and up to 5 or 6 Key Randx values.
I frequently run out of LFOs, especially when I'm trying to build in some sort of polyrhythmic pulsing into the sound as well as some analogue goodness. With a few LFOs I can get complex synchronized modulations a bit like Massive provides with a "performer"... but it takes about 4 LFOs at least to make an interesting rhythm.
I also like using (Key) Rand1 and Rand2 to bring in (or take out) some dynamics - for example use a low level of Rand1 to add some emphasis to a high-hat sound (by increasing Amp envelope level and Amp envelope release) and a little bit of Rand2 to reduce a low pass filter slightly and suddenly a 4/4 highat pattern sounds a lot more "real".... but I'd also like another Rand3 to add a little Amp envelope delay (making the beat a little late) just like I really play....
I am assuming that each Rand (currently Rand1 and Rand2) are only generated once per Key, though - i.e. if I use Rand1 twice in the patch I will get the same value each time... I have tested and I think this is what is happening.
One more thing in the same category: I love being able to Multiply a modulator in the mod matrix by a control object like a knob or the pad since that lets me "dial in" an amount of modulation, but could I please multiply it by an LFO or envelope as an option? That would, for example, allow me to multiply an LFO by another LFO running a syncronised square wave to "gate" a modulation....
Oh and one more one more thing... if you deliver all these then I'll probably end up hitting the limit of the mod matrix (24?) so I guess extending that might be ideal if possible and all the above are delivered.
I guess I might be the only one out there like this though - do many others want the same thing? Or is this my fetish? Would the people making patches want more? No point opening the code for just me, especially if there might be performance penalties for these (one thing I love about Nanostudio is that it's always been efficient code).
Of course, if you make these changes I'll never actually get around to making a track....