Yes. It isn’t my forte, but have you looked at some of the existing IAP patches like CallDatMassive, DarkSyn, or MetalWub? Maybe deconstruct those for some tips?
The IAP patch DubBuzzed is interesting - it uses samples and then modulates the sound with filter and level for a wobble effect. Generate/find some samples and swap them out and you could makes a lot of variations. Same with DubHardGnarl. DubWub has a classic dub sound, but it has 2 oscs of FM and one Nanosaw. I can’t get my head around FM, but just tweaking some parameters can be an interesting way to find new variations.
Comments
Yes. It isn’t my forte, but have you looked at some of the existing IAP patches like CallDatMassive, DarkSyn, or MetalWub? Maybe deconstruct those for some tips?
I was looking for a way to make wobble bass using the default patch, maybe looking at the configurations on the pre-sets will help! thanks!
The IAP patch DubBuzzed is interesting - it uses samples and then modulates the sound with filter and level for a wobble effect. Generate/find some samples and swap them out and you could makes a lot of variations. Same with DubHardGnarl. DubWub has a classic dub sound, but it has 2 oscs of FM and one Nanosaw. I can’t get my head around FM, but just tweaking some parameters can be an interesting way to find new variations.
what options for resonance do we have in NS2?
EQ-3B & Stereo Filter offer some control over resonance, or AUv3 FX
Where are those lol
https://www.blipinteractive.co.uk/nanostudio2/user-manual/Effects.html
Access from the Mixer by tapping Audio FX
Other FX available from within Obsidian or Slate