aoverflow
Comments
-
Offloading didn’t work for me but backing up using the files app, deleting, reinstalling, and moving the files back worked like a charm. There was one thing I needed to do though to make user presets available. In obsidian I went to patch - manage and pressed refresh. My presets were back right away
-
If I’m not mistaken sidechaining only works for the built-in compressor in NS2. @stu761 have you found a solution for your track to achieve what you wanted without the pumping effect?
-
Nice thnx
-
Pretty sure we would have seen NS2 problems induced by iOS 16 here or an audiobus forum by this time if there were any. It’s been almost a year, I don’t think you should worry at all
-
Cool stuff! How did you make the drums? Also, are these some built-in Obsidian patches for bass or have you designed you own ones?
-
No problems so far on 16.4.1 (a), been playing around with a 27-track project with tons of WOOTT, SynthMaster One, FluxMini II and Koala for tens of hours
-
This is something I’d love to see in NS2 as well. Though I realize it might not be feasible to dedicate the resources to implement that
-
I was able to replicate the problem - sorta - by switching to a different track while holding a note, as well as by switching to a different GeoShred preset while holding a note. I’m starting to think I’m accidentally touching something outside the main GeoShred “fretboard” from time to time, and that prevents GeoShred…
-
Curious to know how NS2 behaves inside stage manager and whether anyone has found any uses for multitasking with NS2 enabled by that feature. My ipad doesn’t support stage manager, and I’ve seen bad reviews on it, but I’m curious anyway
-
Found a convenient way to record so that I don’t need to do any trims nor alignments. Simply place the playback head to the beginning of some bar N, and start both the playback and the recording from there simultaneously. It’s quite easy to press the two buttons without a significant time difference, e.g. by using two…
-
Why do you think the phase is random? I’ve tried to test that by creating a patch with two saw oscillators detuned from each other by 1 cent for a flanger-ish effect. Whenever I play notes from this patch the sound always starts and evolves the same way and the attack transient is consistent. If the phase was different,…